Portrait libraryWilliam
Human / Warlock

Submitted character story
William Greenfield (born Idress Terrick) grew up as an orphan in the port city of Feolinn after a shipwreck claimed the lives of his parents when he was still an infant. He was taken in by the Greenfield Orphanage, where he spent his early years dreaming of a life beyond its walls.
As a teenager, William befriended another orphan, Jericho, who introduced him to thievery. During one of their nightly escapades, William stole a mysterious red-and-gold deck of cards from a drunken man. Unbeknownst to him, this act bound him to Hotis, a powerful Rakshasa. Through the deck, William formed a dark pact, gaining magical abilities—but at the cost of his emotions and growing influence from the fiend.
Shortly after, Jericho was murdered by the deck’s former owner, who had mistaken him for William. This event marked a turning point, pushing William deeper into the pact’s influence and ultimately leading him to flee the orphanage.
Years later, William was discovered by Stafford, a member of the Guild of Explorers, who saw potential in him. Joining the guild gave William purpose, structure, and a chance at redemption. Under their guidance, he learned to control his powers—though the connection to Hotis still lingers, guiding and tempting him from the shadows.
Now, William walks the line between ambition and corruption, seeking his own path while bound to a fiend whose true intentions remain unknown.
The deck of cards of Hotis is a part of the pact. Every day William must draw a card, red cards force him to do a good deed, black cards force him to do a terrible deed. The higher the number of the card, the more extreme the deed had to be. When William does not satisfy Hotis everyday by doing as the card says, Hotis will come down and punnish him accordingly.
In exandria, William is in search for the Netherdeep as he has had contact with the vile Ruidium what infected his arm. His goal is to cleanse him from this ruidium. His life goal is to become a captain of a ship and to find out what happened to his parents.
In game William had a
- Scimitar of Warning
- Cabals Ruin (Dormant)
William is a good person at hearth, but his pact with Hotis make him very unpredictable. His personality was very impulsive, but also brave to help his friends when they need him, often choosing his own punnishment above others their suffering.